Griddy Boards

Griddy Boards

Role

Role

UX Designer & Researcher

UX Designer & Researcher

Timeline

Timeline

Mar 2024 - Jun 2024

Mar 2024 - Jun 2024

Project Type

Project Type

Collaborative Duo Project

Collaborative Duo Project

Tools/Skills

Tools/Skills

Figma, Blender, Canva, 3D Modeling, Physical Prototyping, User Research

Figma, Blender, Canva, 3D Modeling, Physical Prototyping, User Research

Overview

Overview

Griddy Boards is an interactive installation designed to help students connect in simple, playful ways. Placed in everyday campus spaces, it invites people to draw, respond, and create together on shared surfaces. By turning passing moments into small acts of participation, the project explores how creativity can encourage spontaneous social connection.

Griddy Boards is an interactive installation designed to help students connect in simple, playful ways. Placed in everyday campus spaces, it invites people to draw, respond, and create together on shared surfaces. By turning passing moments into small acts of participation, the project explores how creativity can encourage spontaneous social connection.

Background

Background

The project was created by a two-person team for the University of Sydney’s User Experience Design Studio course (DECO2014), based on the Playful Cities: Urban Playgrounds Everywhere brief. We noticed that many campus spaces are used mainly for moving through rather than staying or interacting. Griddy Boards was designed to gently interrupt that routine, encouraging students to pause, take part, and connect with others through low-pressure, open-ended play.

The project was created by a two-person team for the University of Sydney’s User Experience Design Studio course (DECO2014), based on the Playful Cities: Urban Playgrounds Everywhere brief. We noticed that many campus spaces are used mainly for moving through rather than staying or interacting. Griddy Boards was designed to gently interrupt that routine, encouraging students to pause, take part, and connect with others through low-pressure, open-ended play.

Key Takeaways

Key Takeaways

Campus social spaces are often underused because many students prefer to keep to themselves or stay within familiar social and language boundaries.

Campus social spaces are often underused because many students prefer to keep to themselves or stay within familiar social and language boundaries.

Simple design choices, such as shared seating or communal activities, can make interaction feel more natural and less forced.

Simple design choices, such as shared seating or communal activities, can make interaction feel more natural and less forced.

Open-ended creative activities like collaborative drawing provide an easy, low-pressure way for people to connect.

Open-ended creative activities like collaborative drawing provide an easy, low-pressure way for people to connect.

Real-world testing and iteration are essential to making interactive installations feel intuitive and inviting.

Real-world testing and iteration are essential to making interactive installations feel intuitive and inviting.

Problem Scenario

Problem Scenario

University campuses provide shared spaces for students to gather, yet many fail to support meaningful social connection. Language barriers, personal comfort levels, and unengaging environments often discourage casual interaction, leaving students feeling isolated even when surrounded by others. Students lack accessible, low-pressure ways to connect with one another in everyday campus spaces.

University campuses provide shared spaces for students to gather, yet many fail to support meaningful social connection. Language barriers, personal comfort levels, and unengaging environments often discourage casual interaction, leaving students feeling isolated even when surrounded by others. Students lack accessible, low-pressure ways to connect with one another in everyday campus spaces.

Research highlights loneliness as a significant issue among university students, with many experiencing shallow or infrequent social relationships (Diehl et al., 2018).

Research highlights loneliness as a significant issue among university students, with many experiencing shallow or infrequent social relationships (Diehl et al., 2018).

Studies in interactive public space design also show that shared, interactive installations can strengthen social connectedness, particularly when people engage together (Thom Boheemen & Hu, 2014).

Studies in interactive public space design also show that shared, interactive installations can strengthen social connectedness, particularly when people engage together (Thom Boheemen & Hu, 2014).

Despite this evidence, many campus social areas remain passive and underutilised, missing opportunities to encourage spontaneous interaction and play.

Despite this evidence, many campus social areas remain passive and underutilised, missing opportunities to encourage spontaneous interaction and play.

Research and Insights

Research and Insights

To understand how students experience social interaction on campus, we used a mix of surveys and interviews. Surveys helped identify broader patterns in social behaviour, while interviews provided deeper insight into personal experiences and motivations.

To understand how students experience social interaction on campus, we used a mix of surveys and interviews. Surveys helped identify broader patterns in social behaviour, while interviews provided deeper insight into personal experiences and motivations.

We collected 40 survey responses and conducted five semi-structured interviews. After analysing the data using an affinity diagram, key themes emerged around isolation, hesitation to initiate interaction, and the lack of engaging social spaces.

We collected 40 survey responses and conducted five semi-structured interviews. After analysing the data using an affinity diagram, key themes emerged around isolation, hesitation to initiate interaction, and the lack of engaging social spaces.

32.5%

32.5%

of students reported not forming any meaningful connections on campus.

of students reported not forming any meaningful connections on campus.

40%

40%

said they rarely engage in conversations with others.

said they rarely engage in conversations with others.

These findings reinforced the need for a low-pressure, shared activity that could help students connect naturally, without relying on language, confidence, or existing social groups.

These findings reinforced the need for a low-pressure, shared activity that could help students connect naturally, without relying on language, confidence, or existing social groups.

By bringing together insights from both the survey and interviews, we identified three key themes that shaped the final design.

By bringing together insights from both the survey and interviews, we identified three key themes that shaped the final design.

Social Barriers

Social Barriers

Students often avoid social spaces not because they lack interest, but because language differences, comfort levels, and unwelcoming environments make interaction feel intimidating.

Students often avoid social spaces not because they lack interest, but because language differences, comfort levels, and unwelcoming environments make interaction feel intimidating.

Outdoor Seatings

Outdoor Seatings

Flexible group seating encourages students to linger, gather, and engage in casual conversation rather than simply passing through.

Flexible group seating encourages students to linger, gather, and engage in casual conversation rather than simply passing through.

Meal Gatherings

Meal Gatherings

Shared meals provide a natural, low-pressure way for students to connect and build shared experiences.

Shared meals provide a natural, low-pressure way for students to connect and build shared experiences.

These insights shaped our design challenge: creating campus social spaces that support meaningful, low-pressure student interactions.

These insights shaped our design challenge: creating campus social spaces that support meaningful, low-pressure student interactions.

User Persona

User Persona

We created this persona to represent the students we observed throughout our research. By synthesising insights from surveys, interviews, and key pain points, it helped us design more focused and meaningful social experiences on campus.

We created this persona to represent the students we observed throughout our research. By synthesising insights from surveys, interviews, and key pain points, it helped us design more focused and meaningful social experiences on campus.

Levi Kusen, 20

Levi Kusen, 20

Levi Kusen, 20

Second-year student

Second-year student

Commuter

Commuter

Sydney

Sydney

Levi comes to campus regularly but struggles to form new connections outside of classes. While he wants to meet new people, most social spaces feel awkward to enter without a clear reason to interact, so he often keeps to himself.

Levi comes to campus regularly but struggles to form new connections outside of classes. While he wants to meet new people, most social spaces feel awkward to enter without a clear reason to interact, so he often keeps to himself.

Challenges

Challenges

  • Initiating conversations with strangers feels intimidating

  • Social spaces often feel closed-off or clique-based

  • Language differences raise the barrier to casual interaction

  • Without a shared activity, interaction feels awkward

  • Initiating conversations with strangers feels intimidating

  • Social spaces often feel closed-off or clique-based

  • Language differences raise the barrier to casual interaction

  • Without a shared activity, interaction feels awkward

Motivations

Motivations

  • Meet people in natural, low-pressure ways

  • Feel included in campus life beyond classes

  • Connect through shared experiences rather than introductions

  • Build friendships that grow organically over time

  • Meet people in natural, low-pressure ways

  • Feel included in campus life beyond classes

  • Connect through shared experiences rather than introductions

  • Build friendships that grow organically over time

Core Insight

Core Insight

Levi isn’t avoiding social connection; he’s avoiding the awkward first step. Shared, low-pressure activities create a natural entry point that makes interaction feel optional, safe, and easier to begin.

Levi isn’t avoiding social connection; he’s avoiding the awkward first step. Shared, low-pressure activities create a natural entry point that makes interaction feel optional, safe, and easier to begin.

Problem Statement

Problem Statement

Campus social spaces are often underused not because students lack interest in connecting, but because initiating interaction feels uncomfortable or intimidating. Through research, we found that personal comfort levels, language differences, and the absence of engaging activities discourage casual interaction, even in shared spaces. This highlights the need for campus environments that provide low-pressure entry points for social connection, allowing students to engage naturally and on their own terms.

Campus social spaces are often underused not because students lack interest in connecting, but because initiating interaction feels uncomfortable or intimidating. Through research, we found that personal comfort levels, language differences, and the absence of engaging activities discourage casual interaction, even in shared spaces. This highlights the need for campus environments that provide low-pressure entry points for social connection, allowing students to engage naturally and on their own terms.

Ideation

Ideation

Building on what we learned from our research, we explored ideas that could make social interaction feel easy and approachable. We sketched six storyboard concepts focused on shared, creative activities in everyday campus spaces. From these, we chose a collaborative graffiti wall where students draw together on a shared surface, using simple prompts to spark creativity and conversation.

Building on what we learned from our research, we explored ideas that could make social interaction feel easy and approachable. We sketched six storyboard concepts focused on shared, creative activities in everyday campus spaces. From these, we chose a collaborative graffiti wall where students draw together on a shared surface, using simple prompts to spark creativity and conversation.

Concept Selection

Concept Selection

To narrow down our ideas, we compared the strongest concepts using a decision matrix that looked at how engaging, practical, and scalable each idea would be. This helped us confidently shortlist three concepts to explore further.

To narrow down our ideas, we compared the strongest concepts using a decision matrix that looked at how engaging, practical, and scalable each idea would be. This helped us confidently shortlist three concepts to explore further.

Meal Sharing Table

Decision Matrix score: 9

Decision Matrix score: 9

No Tech Zone

Decision Matrix score: 3

Decision Matrix score: 3

Interactive Graffiti Wall

Decision Matrix score: 10

Decision Matrix score: 10

Feedback showed the original single-wall idea felt overwhelming, requiring too much effort and space to engage with. We refined the concept into Griddy Boards: four smaller interactive tables that together form a shared artwork. This approach lets students participate at their own pace while still contributing to something collective. Comparing ideas based on engagement, practicality, and scalability helped confirm this direction.

Feedback showed the original single-wall idea felt overwhelming, requiring too much effort and space to engage with. We refined the concept into Griddy Boards: four smaller interactive tables that together form a shared artwork. This approach lets students participate at their own pace while still contributing to something collective. Comparing ideas based on engagement, practicality, and scalability helped confirm this direction.

1st Iteration

1st Iteration

  • Shared drawing surface

  • Encouraged creative participation

  • Open, unstructured interaction

  • Shared drawing surface

  • Encouraged creative participation

  • Open, unstructured interaction

2nd Iteration

2nd Iteration

  • Single shared board felt distracting

  • Required too much space to work effectively

  • Single shared board felt distracting

  • Required too much space to work effectively

3rd Iteration

3rd Iteration

  • Simplified the overall concept

  • Shifted word prompts to visual prompts

  • Improved versatility and portability of the drawing pods

  • Simplified the overall concept

  • Shifted word prompts to visual prompts

  • Improved versatility and portability of the drawing pods

Prototyping

Prototyping

Mid-fidelity Prototype

Mid-fidelity Prototype

I led the physical prototyping of Griddy Boards, building four individual drawing pods using simple materials such as cardboard and whiteboards. The pods were assembled, secured, and visually refined to create a stable and inviting setup that encouraged small, comfortable group interactions. In parallel, my teammate developed the digital interface to support collaboration. Together, we ensured the physical and digital elements worked seamlessly as one experience.

I led the physical prototyping of Griddy Boards, building four individual drawing pods using simple materials such as cardboard and whiteboards. The pods were assembled, secured, and visually refined to create a stable and inviting setup that encouraged small, comfortable group interactions. In parallel, my teammate developed the digital interface to support collaboration. Together, we ensured the physical and digital elements worked seamlessly as one experience.

How Participants Used Griddy Boards

How Participants Used Griddy Boards

1

Find Griddy Board

2

2

Gather people

3

3

Choose an image prompt

4

4

Draw your part

5

5

Combine your pieces

Griddy Board Features

Griddy Board Features

Physical

Physical

Movable, draw-on pods that support small group interaction.

Movable, draw-on pods that support small group interaction.

Digital

Digital

Simple visual prompts that guide participation without over-structuring.

Simple visual prompts that guide participation without over-structuring.

Spatial

Spatial

Placed in high-traffic areas to encourage spontaneous engagement.

Placed in high-traffic areas to encourage spontaneous engagement.

Playful

Playful

Shared drawing activities that make interaction feel fun and low-pressure.

Shared drawing activities that make interaction feel fun and low-pressure.

User Testing

User Testing

We tested Griddy Boards across seven sessions during a university fair, with small groups of around four students at a time. Feedback was gathered through short surveys, conversations, and observation, focusing on:

We tested Griddy Boards across seven sessions during a university fair, with small groups of around four students at a time. Feedback was gathered through short surveys, conversations, and observation, focusing on:

How well the boards encouraged social interaction

How well the boards encouraged social interaction

How easy the physical and digital elements were to use

How easy the physical and digital elements were to use

How collaboration and engagement could be improved

How collaboration and engagement could be improved

The sessions showed strong social engagement, with strangers naturally starting conversations and drawing together. A standout moment occurred when all four boards connected to reveal a shared artwork, surprising and delighting participants. After refinements, the prototype achieved an average usability score of 85 from 28 participants, well above the industry benchmark of 68.

The sessions showed strong social engagement, with strangers naturally starting conversations and drawing together. A standout moment occurred when all four boards connected to reveal a shared artwork, surprising and delighting participants. After refinements, the prototype achieved an average usability score of 85 from 28 participants, well above the industry benchmark of 68.

7

Sessions

4

Per group

28

Participants

85

Usability score

High-fidelity Prototype

High-fidelity Prototype

Building on what we learned from testing, we refined Griddy Boards into a more polished version for presentation. I created and animated a 3D model of the physical setup to clearly show how the boards come together, along with a poster that highlights the key features in an easy-to-understand way. At the same time, my teammate produced and narrated a short video to demonstrate how people would interact with the system.

Building on what we learned from testing, we refined Griddy Boards into a more polished version for presentation. I created and animated a 3D model of the physical setup to clearly show how the boards come together, along with a poster that highlights the key features in an easy-to-understand way. At the same time, my teammate produced and narrated a short video to demonstrate how people would interact with the system.

Promotional Poster

Promotional Poster

Promotional Video

Promotional Video

Reflection

Reflection

Working in a two-person team meant taking on multiple roles, from research and prototyping to testing and documentation. Building and iterating on three physical prototypes while running seven testing sessions was more time-intensive than expected, pushing us to make fast decisions and adapt continuously.

Working in a two-person team meant taking on multiple roles, from research and prototyping to testing and documentation. Building and iterating on three physical prototypes while running seven testing sessions was more time-intensive than expected, pushing us to make fast decisions and adapt continuously.

I focused on shaping the physical experience and spatial layout, while my teammate led the digital components. This collaboration strengthened my communication and time management skills, especially under tight constraints. Iterative testing also highlighted how small design decisions can have a large impact, such as refining the concept from one large graffiti wall to four smaller boards, which made participation feel less intimidating and more inviting.

I focused on shaping the physical experience and spatial layout, while my teammate led the digital components. This collaboration strengthened my communication and time management skills, especially under tight constraints. Iterative testing also highlighted how small design decisions can have a large impact, such as refining the concept from one large graffiti wall to four smaller boards, which made participation feel less intimidating and more inviting.

This project reinforced the importance of designing for real contexts and real people. It strengthened my confidence in working within constraints, responding to feedback, and designing social experiences that prioritise accessibility, inclusion, and low-pressure interaction. With more time, I would further refine the digital experience and explore how Griddy Boards could scale across different campus and public settings.

This project reinforced the importance of designing for real contexts and real people. It strengthened my confidence in working within constraints, responding to feedback, and designing social experiences that prioritise accessibility, inclusion, and low-pressure interaction. With more time, I would further refine the digital experience and explore how Griddy Boards could scale across different campus and public settings.

Glad you were here :)
I'd love to hear from you!

Kyaw Nyi Nyi

2025©All rights reserved.

Glad you were here :) I'd love to hear from you!

Kyaw Nyi Nyi

2025©All rights reserved.

Glad you were here :)
I'd love to hear from you!

Kyaw Nyi Nyi

2025©All rights reserved.